Day 1: Introduction to Game Engines
Day 2: Basic 2D Game Development
Day 3: Game Mechanics and Concepts
Day 4: Game Design Principles
Day 5: Introduction to Unity Engine
Day 6: Building Game Objects
Day 7: Scripting Basics in Unity (C#)
Day 8: Introduction to Scene Management
Day 9: User Interface Design
Day 10: Introduction to Physics in Games
Day 11: Audio Integration in Games
Day 12: Advanced Unity Scripting Techniques
Day 13: Animation and Character Rigging
Day 14: Particle Systems and Effects
Day 15: Game Testing and Debugging
Day 16: Introduction to Game AI
Day 17: AI Behavior Trees and Pathfinding
Day 18: Networking and Multiplayer Games
Day 19: Optimization Techniques
Day 20: Game Deployment and Publishing
Day 1: Advanced Unity Scripting and Optimization
Day 2: Advanced Physics in Unity
Day 3: Shaders and Effects
Day 4: Advanced Animation Techniques
Day 5: Introduction to Virtual Reality (VR)
Day 6: VR Development with Unity
Day 7: Advanced Networking and Multiplayer Systems
Day 8: Advanced AI and Machine Learning in Games
Day 9: Procedural Content Generation
Day 10: Game Optimization and Performance Tuning
Day 11: Advanced Game Audio and Sound Design
Day 12: Advanced UI/UX Design in Games
Day 13: Advanced Scene Management and Level Design
Day 14: Real-time Physics Simulations
Day 15: Game Testing Strategies and QA
Day 16: Advanced Game Deployment and Distribution
Day 17: Monetization Strategies in Games
Day 18: Legal and Ethical Issues in Game Development
Day 19: Project Management for Game Teams
Day 20: Capstone Project Preparation
Day 1: Introduction to Augmented Reality (AR)
Day 2: AR Development with Unity
Day 3: Advanced AR Interactions
Day 4: AR Cloud Anchors and Multi-user AR
Day 5: Introduction to Game Analytics
Day 6: Introduction to Game Engines for Mobile Platforms
Day 7: Mobile Game Development Fundamentals
Day 8: Mobile UI/UX Design
Day 9: Mobile Game Monetization Strategies
Day 10: Introduction to Game Design Patterns
Day 11: Advanced Mobile Game Development Techniques
Day 12: Mobile Game Optimization
Day 13: Introduction to Blockchain in Games
Day 14: Building Scalable Game Architectures
Day 15: Game Industry Trends and Future Directions
Day 16: Capstone Project Kickoff
Day 17: Capstone Project Development Phase
Day 18: Capstone Project Testing and Iteration
Day 19: Capstone Project Presentation Preparation
Day 20: Capstone Project Presentation and Evaluation
Day 1: Advanced Physics Simulation in Games
Day 2: Complex Game Interactions and Input Handling
Day 3: Advanced Collision Detection Techniques
Day 4: Particle Systems and Effects
Day 5: Advanced Audio Implementation
Day 6: Introduction to Artificial Intelligence in Games
Day 7: Pathfinding Algorithms in Game AI
Day 8: Behavior Trees and Decision Making
Day 9: Neural Networks for Game AI
Day 10: Machine Learning for Game AI
Day 11: Advanced NPC and Enemy AI Systems
Day 12: Real-time Strategy (RTS) Game Mechanics
Day 13: Advanced Game Balancing Techniques
Day 14: Data-Driven AI Systems
Day 15: Introduction to Procedural Generation in Games
Day 16: Advanced User Interface (UI) Systems
Day 17: Advanced Camera Systems and Effects
Day 18: Advanced Animation Techniques
Day 19: Advanced Networking and Multiplayer Architecture
Day 20: Capstone Project Planning
Day 1: Principles of Game Design
Day 2: Game Design Documentation
Day 3: Game Mechanics and Prototyping
Day 4: Game Design Patterns and Principles
Day 5: Game Design Workshop
Day 6: Introduction to Agile Methodologies
Day 7: Scrum Framework for Game Development
Day 8: Kanban and Lean Development Practices
Day 9: Project Planning and Scheduling
Day 10: Project Scope and Requirements Gathering
Day 11: Risk Management in Game Projects
Day 12: Stakeholder Management
Day 13: Quality Assurance and Testing Strategies
Day 14: Project Communication and Reporting
Day 15: Introduction to Game Production
Day 16: Game Project Execution and Monitoring
Day 17: Agile Retrospectives and Continuous Improvement
Day 18: Game Marketing and Launch Strategies
Day 19: Legal and Intellectual Property Issues in Game Development
Day 20: Capstone Project Execution Phase
Day 1: Introduction to Shader Programming
Day 2: Advanced Lighting and Shadows
Day 3: Post-Processing Effects
Day 4: GPU Programming Techniques
Day 5: Optimization Strategies
Day 6: Performance Profiling and Analysis
Day 7: Memory Management in Game Development
Day 8: Multi-threading and Parallelism
Day 9: Advanced Rendering Techniques
Day 10: Real-time Global Illumination
Day 11: Advanced Particle Systems
Day 12: Advanced Audio Synthesis and Effects
Day 13: Procedural Content Generation Techniques
Day 14: Advanced Animation and Rigging
Day 15: Capstone Project: Graphics and Optimization
Day 16: Advanced VR and AR Integration
Day 17: Advanced VR Interaction Techniques
Day 18: Performance Tuning for VR/AR Applications
Day 19: VR/AR Audio and Haptics
Day 20: Capstone Project: VR/AR Integration
Day 1: Introduction to Network Architecture
Day 2: Socket Programming Basics
Day 3: Client-Server Model
Day 4: Network Protocols and APIs
Day 5: Introduction to Multiplayer Game Design
Day 6: Client Prediction and Server Reconciliation
Day 7: Latency Compensation Techniques
Day 8: Peer-to-Peer Networking
Day 9: Real-time Data Synchronization
Day 10: Network Security in Multiplayer Games
Day 11: Advanced Server Architecture
Day 12: Game State Management in Multiplayer
Day 13: Scalability and Load Balancing
Day 14: Cloud Computing for Game Servers
Day 15: Capstone Project: Networking and Multiplayer
Day 16: Cross-Platform Multiplayer Integration
Day 17: Matchmaking and Lobby Systems
Day 18: Voice Chat and Social Features
Day 19: Data Persistence and Player Progression
Day 20: Capstone Project: Multiplayer Game Development
Day 1: Introduction to Game Audio
Day 2: Audio Middleware and Tools
Day 3: Sound Design Principles
Day 4: Interactive Soundscapes
Day 5: Introduction to Music Composition for Games
Day 6: Dynamic Music Systems
Day 7: Adaptive Audio in Games
Day 8: Implementing 3D Audio
Day 9: Foley and Sound Effects
Day 10: Audio Integration in Game Engines
Day 11: Audio Performance Optimization
Day 12: Voice Acting and Dialogue Recording
Day 13: Audio Testing and Quality Assurance
Day 14: Legal and Licensing Considerations
Day 15: Capstone Project: Game Audio Integration
Day 16: Audio in VR/AR Games
Day 17: Spatial Audio and Ambisonics
Day 18: Real-time Mixing and Mastering
Day 19: Audio for Mobile and Console Platforms
Day 20: Capstone Project: Advanced Game Audio
Day 1: Introduction to Game Testing
Day 2: Test Planning and Strategy
Day 3: Test Case Design and Execution
Day 4: Automation Testing Tools
Day 5: Usability Testing and User Experience
Day 6: Performance and Load Testing
Day 7: Compatibility Testing
Day 8: Regression Testing Techniques
Day 9: Game Certification Processes
Day 10: Bug Tracking and Management
Day 11: Test Metrics and Reporting
Day 12: Continuous Integration and Deployment
Day 13: Security Testing for Games
Day 14: Accessibility Testing
Day 15: Capstone Project: Game Testing and QA
Day 16: User Acceptance Testing
Day 17: Beta Testing and Feedback Analysis
Day 18: Compliance and Legal Requirements
Day 19: Game Review and Post-launch Updates
Day 20: Capstone Project: Game QA and Launch
Day 1: Introduction to Game Monetization
Day 2: Free-to-Play vs. Premium Models
Day 3: In-App Purchases and Virtual Goods
Day 4: Advertising Revenue Models
Day 5: Subscription and Membership Programs
Day 6: Loot Boxes and Chance-based Mechanics
Day 7: Season Passes and Battle Passes
Day 8: Monetization Design Patterns
Day 9: Ethical Considerations in Monetization
Day 10: User Engagement and Retention Strategies
Day 11: Pricing Strategies and A/B Testing
Day 12: Analytics and Data-Driven Decision Making
Day 13: Monetization Metrics and KPIs
Day 14: Regulatory Compliance for Games
Day 15: Capstone Project: Game Monetization Strategy
Day 16: Game Store Integration and Partnerships
Day 17: Ad Mediation and Optimization
Day 18: Seasonal Events and Promotions
Day 19: Legal and Privacy Considerations
Day 20: Capstone Project: Game Monetization Implementation
Day 1: Introduction to Augmented Reality (AR)
Day 2: AR Game Design Principles
Day 3: AR Development Tools and Platforms
Day 4: AR Marker-based and Markerless Tracking
Day 5: Introduction to Mixed Reality (MR)
Day 6: Virtual Reality (VR) Game Design
Day 7: VR Hardware and Devices
Day 8: VR Interaction and Input Methods
Day 9: AR/VR Content Creation
Day 10: AR/VR User Interface Design
Day 11: AI Integration in AR/VR Games
Day 12: Advanced AR/VR Graphics Techniques
Day 13: AR Cloud and Persistent AR Experiences
Day 14: WebXR and Cross-platform AR/VR
Day 15: Capstone Project: Emerging AR/VR Game Development
Day 16: Artificial Intelligence in MR Applications
Day 17: Immersive Audio in AR/VR
Day 18: Ethical and Social Implications of AR/VR
Day 19: AR/VR in Education and Training
Day 20: Capstone Project: AR/VR Game Development
Day 1: Capstone Project Kickoff
Day 2: Project Planning and Scope Definition
Day 3: Design Documentation Review
Day 4: Technology Stack Selection
Day 5: Team Formation and Roles Assignment
Day 6: Sprint 1: Development Iteration
Day 7: Sprint Review and Retrospective
Day 8: Sprint 2: Development Iteration
Day 9: Sprint Review and Retrospective
Day 10: Project Demo Preparation
Day 11: Integration and Testing Phase
Day 12: UI/UX Refinement
Day 13: Performance Optimization
Day 14: Bug Fixing and QA Testing
Day 15: Project Documentation and Finalization
Day 16: Project Presentation and Demo Day
Day 17: Feedback and Iterative Improvements
Day 18: Final Adjustments and Polish
Day 19: Final Project Submission
Day 20: Graduation and Celebration